A dedicated 3D artist specialising in environment creation, sculpting, and texturing. Passionate about building immersive worlds and delivering high‑quality visuals for games, cinematics, and real‑time experiences.
Creating 3D assets, environments, and concept sculpts for clients across games and visualisation projects.
Personal and collaborative projects focusing on modular workflows, lighting studies, and real‑time rendering.
Continuous learning through online courses, mentorships, and project‑based practice.